![]() View attachment 1665 Diagram 1 - UP Hoik Examplesġ - Step-up mounted " insanely fast elevator". You can also drop sand/silt/ash on you head, then hammer those solid blocks behind you, provided they don't kill you first! Build yourself in by standing on a foot height bottom tooth as you hammer it around into shape (and hold down).Grapple up and in - similar to (6), player can sometimes squeeze up into a 1 tile wide gap, allowing you to insert into a head height top hoik.Use Hermes Boots or above or dash with Tabi/Master Ninja Gear. Diagram 3 - Figs H & I) hold down while running after run speed boosting equipment has kicked in. Special case: on a foot-height bottom hoik (with 1 tile gap between teeth, e.g.Chaining hoiks works fine too, as long as the last jump of the first hoik leaves you on a tooth of the next one each jump is just another link in a chain!.Teleport onto a hoik tooth (credit to DicemanX, in comments below).As per the technique to ghost through any door or single brick wall. ![]() The game's collision detection then ignores the adjacent horizontal surface. 'Ghost Wall' trick - place a sloped platform or sloped inactive block (or inactive platform) against the upright edge of the first tooth.Actuate the sloped tile off, position (player) sprite in front, turn tile back on ( figures 5, 6, A, B, G).( Also onto half height, waist height platform.) Step up ( figures 1 & D, below) onto a square block.Ways to hook onto an initial 'tooth' (i.e.There are 60 ticks per second, in line with the game's frame rate. A ' hoik' is (my name for) a sawtooth series of sloped tiles, I sometimes refer to as 'teeth', which rapidly bounce a sprite along, one 'tooth' per game 'tick'.Since the 1.3.0 update, the dev team have repeatedly stated that hoiks will remain in the game as a feature! It also opens many creativity options (like liquid duplication did) and doesn't break the game's economy (like chest duplication did) or game progression (not really). This may be considered a game glitch, but such issues are somewhat unavoidable, due to the fundamental difficulty of coding efficient collision detection.deliberately inserted on top of of a slope, see Diagram 4 for all examples). Displacement occurs instantaneously when a (player) sprite is overlapping a solid sloping block (i.e.(Did not see this until 23-september-2014.) Description of Function: ![]() + Pink Robot Army posted a Youtube video of " Breaking into the lihzahrd temple." (Dated ) using what I would now call a 'Top hoik'. I couldn't replicate it as described, I think the 1.2.3 update (Feb 13), which added upside down slopes, * might* have changed things slightly. ![]() + EpicThingy's " Strange teleport bug" (from Jan 8, 2014). Helped inspire me to look for a lateral 'elevator'. + Sono's thread on glitching into the Jungle Temple ( Oct 28 2013) with doutheart and nattyice's screen shots of sideways jumps. How I first discovered the useful phenomenon. + Sloped block uplift glitch/feature in Dratex's post about his spiffy 2-step, alternating, actuated elevator (posted April 6, 2014). ![]()
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